Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Water injection
#8
(23-12-2018, 11:03 PM)Ruan Wrote: 100% doable, there's actually a lovely switchable output which is essentially useless for any performance application and all the maps that control it are pretty well documented. You could then use it to be switched on based upon injected quantity.

Wink

Very interesting, tell me more Smile I took a break from messing round with mapping etc for a while due to the birth of my latest spawn but the voices in my head are getting louder ha ha.
Reply
Thanks given by:


Messages In This Thread
Water injection - by Uberderv - 08-12-2018, 10:29 AM
RE: Water injection - by Uberderv - 15-12-2018, 10:42 PM
RE: Water injection - by JTaylor2005 - 18-12-2018, 02:08 PM
RE: Water injection - by Uberderv - 18-12-2018, 03:25 PM
RE: Water injection - by JTaylor2005 - 22-12-2018, 12:03 PM
RE: Water injection - by Uberderv - 23-12-2018, 02:02 PM
RE: Water injection - by Ruan - 23-12-2018, 11:03 PM
RE: Water injection - by Uberderv - 24-12-2018, 03:07 PM
Water injection - by dr_jekyll - 29-12-2018, 06:21 AM
RE: Water injection - by Uberderv - 29-12-2018, 09:13 AM
RE: Water injection - by Ruan - 31-12-2018, 10:56 AM
RE: Water injection - by Uberderv - 31-12-2018, 06:21 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)